slow worm

sound works

Sound for Moving Image

I aim to create immersive and emotive themes and sonic environments, blurring the boundaries of sound design and traditional composition, to contextualise visual action and underscore emotional elements.

Music for Games

This piece was written for the ‘Save Room’ scenes in the 2026 game ‘Ground Zero’. The theme provides a significant contrast to the high octane game play on the other side of the door in this retro survival horror title from Malformation Games, set in post-apocalyptic South Korea.

Cracks in the fourth wall

Music and sound that intertwines and slips between the diegetic and the non-diegetic… like falling in and out of dreams…

  • Waves MR728524 is based around a recording made on the West Coast of Scotland that gently morphs into a dark and mysterious melodic theme
  • Herne Jackdaws begins with melodic ideas but reveals, midway, the sounds of the birds from which all the musical elements have been sculpted.
  • Passing begins and ends with the sounds of vehicles speeding from one place to another. This piece is a little more traditional and, unlike the previous two examples, includes sounds from sources other than just the original audio recordings.